tough love arena mods
tough love arena mods
The Uppercut nerf only slightly reduces corner damage. This should be easier to convert into a combo, but lead to less damage than previous max damage, Buffed Garlic: Sneak now does 20 chip damage on block. and these microtransactions like i have a hundred mods should i be paying 300 a month to enjoy gta 4 hours a week? Pressing any button to exit Attract Mode will take you straight back to Tournament Mode, Pause Menu: Fixed bug where gameplay would not stop in certain offline game modes, Pause Menu: Fixed race condition during gameplay where the first pause wouldn't require holding the button, Loading Screen: When playing offline, you can now exit the Loading Screen by pressing Escape or using the Pause Menu, Tournament Mode: Removed the Custom Controls gear (you can still edit controls via the Pause Menu), Maintenance: Refactored how Pause configuration (when to show which buttons) is layered and managed, Attract Mode: Renamed all references to Demo Mode > Attract Mode, Pause Menu: Fixed race condition that could prevent the button from reappearing after exiting a game, Maintenance: Rewrote asset loading to limit the number of simultaneous requests, This will make the Loading screen more responsive to inputs (emotes, pause, etc), If you idle at the splash screen for 30 seconds, it will play a demo - an example round between two CPUs, This mode is turned off by default while we make improvements. As a workaround, after it reboots to the Welcome/Attract Screen, when you press anything to proceed it will also go fullscreen, Pause Menu: Moved Custom Controls lower down in the options, Event Mode: Reverted needing to hold Pause for non-gameplay menus, Event Mode: Will automatically reboot after idling for 45 seconds on the main menu, Character Select or the Win Screen, Attract Mode: Added quick loading animation when exiting Attract Mode (used to be instant and jarring), Event Mode: Added inner menu where you can choose between 2P or 1P vs Random CPU, Event Mode: You now need to hold Pause for all areas of Event Mode (to reduce accidental pausing), Event Mode: Pressing Heavy at the inner menu takes you to Attract Mode (removed from Pause Menu), Event Mode: Idling at the inner menu for 30 seconds will refresh the app, The refresh will load directly back to the Event Menu and show Attract Mode, Previously, running Event Mode on the desktop version for 3+ hours could randomly crash the game, This refresh mechanism is a workaround while we investigate this difficult to reproduce bug, Adjusted Garlic: Increased Sneak hitstop duration 10 > 12 frames, Gameplay: Successful parry attacks will always face the opponent, fixing interaction when parrying Soup placed behind you, Maintenance: Fixed meta tag for image preview, Maintenance: Phase 1 of rewriting netcode code for open sourcing, Controls: You can now map ShiftLeft and Spacebar, Controls: Functional keys (F1, F2, etc) are now completely ignored, About: Fixed links pointing to events and the Hall of Fame, About: Removed community links (now available at, Maintenance: Fixed meta tags so that sharing TLA on social media will now look nicer, Menu: Music box in the top right now remembers your music preference, Maintenance: Migrated deployment scripts to more maintainable framework, Gameplay: Fixed hitstop on REJECT, now there is a slight freeze when it connects, Gameplay: It is now impossible to combo after a landing a REJECT, Buffed Pork: Caber Toss is now unburstable until the first hit, making Caber > Jump or Caber > Chop guaranteed. prematurely, vs CPU: Combined two menu items (Easy and Hard) into one (Human VS CPU), vs CPU: Added difficulty option to the Character Select screen (defaults to Easy), Tutorial: Added Counter Hit tutorial under the Advanced section, Character Select: Fixed bug where secrets were visible in screens where they don't actually work (aka would cause disconnects), Character Select: Pressing Special Attack now cycles the Stage, Character Select: Secrets are now clickable with mouse / touch. Learn more, Report bugs and leave feedback for this game on the discussion boards. if you already know the Address Just put the picture please! how is that not worth more then a fuckn piece of paper?dunno but i do know a mod is not worth what the game itself is. Tough Love Arena Mod Showcase: Astros EllingtonReborn 119 subscribers Subscribe 34 Share 1.5K views 1 year ago This is my best mod i've created this far in the span of TLA's modding history,. Pork currently feels very feast or famine when it comes to matchups, so the Chop changes are intended to make them less polarizing. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. To play the latest and greatest version, please click "exit" below. Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) projectiles) while being thrown, Training: StunPhase (if present) is displayed as text on hitboxes and hurtboxes, Modding: AttackConfig.stunPhase added (only hits opponents in the matching phase), Modding: AttackConfig.setStunPhase added (sets the opponent's phase, making them only hittable by attacks with the same phase), Animation: Successful parries now show a small block impact where the hit was parried, Buffed Beef: Flex can now parry projectiles, Nerfed Beef: Extended hurtboxes during BEEFCAKE recovery to make whiff punishing it easier, Buffed Onion: Feint can now parry projectiles, When Beef and Onion parry projectiles, the followup attack does not freeze the opponent like a normal parry, Gameplay: Fixed bug where the extended hurtboxes during Onion/Garlic's Sweep were throwable, Pause Menu: Custom Controls updated during Gameplay will now take effect immediately, Pause Menu: Custom Controls now shows both P1 and P2 when opened from Training Mode, Gameplay: Throw recovery on whiff decreased 20 > 10 frames, Buffed Pork: Caber Toss recovery on whiff decreased 20 > 10 frames, How to Play: Fixed outdated instructions for RAPID/BURST/REJECTION, Added 4th button: the Throw button! The first hit bonus is down 50% > 20% and the scaling floor is down 40% > 30%, Gameplay: All normal throws have had their proximity range slightly increased, Gameplay: All Light attacks (except Trip) now apply 2 additional scaling when starting a combo, Gameplay: All Jump attacks now apply 1 additional scaling when starting a combo, Buffed Noodle/Rice: Both hits of Slap do 50% more pushback, Buffed Noodle/Rice: Slap's second hitbox extended to consistently hit with new pushback and better match animation, Nerfed Noodle/Rice: Slap can no longer be RAPID cancelled, but this is mitigated by the new cancel options, Nerfed Noodle/Rice: Starting health reduced 1000 > 950, Buffed Noodle: Both hits of Slap can now cancel into Whip Splash with Forward + Heavy, Nerfed Noodle: Trample hitstun and blockstun reduced on all frames but the last, making trades less advantageous, Nerfed Noodle: Frenzy now applies 3 additional scaling when starting a combo, Buffed Rice: Both hits of Slap can now cancel into Swipe or Whip Splash with Heavy and Forward + Heavy respectively, Nerfed Rice: Swipe disadvantage on block increased -7 > -9 to make approaching easier, Nerfed Rice: Teleport hitbox has been removed, Buffed Beef/Pork: Starting health increased 1000 > 1050, Buffed Beef/Pork: Heavy Punch advantage on hit increased +4 > +7, meaning you can now link into Gutpunch, Buffed Beef/Pork: Palm pushback increased 50% and extended hurtboxes removed, making it effectively safe against light attacks in most situations, Buffed Beef/Pork: Palm damage increased 50 > 60, Nerfed Beef/Pork: Heavy Punch damage reduced 90 > 80, Nerfed Beef/Pork: Heavy Punch disadvantage on block increased -4 > -5, Nerfed Beef/Pork: Heavy Punch pushback increased 50% to mitigate combo options with new frame advantage, Nerfed Beef/Pork: Palm disadvantage on block increased -6 > -9 to make approaching easier, Nerfed Beef/Pork: Uppercut damage changed 50,50 > 40,80 (more damage overall, but nerfs total damage in loops, Buffed Beef: Beefcake Juggle limit increased 3 > 9 and has a new launch angle that makes followups easier, Nerfed Beef: Beefcafe now applies 4 additional scaling when starting a combo (matching Onion's parry), Nerfed Pork: Chop now applies 3 additional scaling when starting a combo, Buffed Onion/Garlic: Sweep can now cancel into Trip on both hit and block, Buffed Onion/Garlic: Trip can now be RAPID cancelled, Modding: AttackConfig.addScalingFirstHit added, Gameplay: Timeouts now check the percentage of health remaining (the bar length) rather than the raw number, Pause Menu: You no longer need to hold the pause button if you're playing a single-player game mode, Desktop: Autohide the menu bar on Windows, Private Match: Fixed bug where you could connect despite having incompatible gameplay versions, Loading Screen: Improved load time by prioritizing larger files first to better leverage parallel loading, Options: Added "On Connect Gamepad" setting to change what happens when you plug in a gamepad, Options: Added "Unload Stale Sprites" setting to periodically unload sprites from memory to improve performance (experimental), Pause Menu: Fixed bug where Custom Controls could appear during gameplay, Loading: Fixed bug introduced in 0.90.7 where the error popup wouldn't appear, Event Mode: Renamed Tournament Mode > Event Mode, Event Mode: Removed lock symbols from character colors, Event Mode: Removed replay button from the win screen, Options: Fixed bug introduced in 0.90.0 where the "Custom Controls" button did nothing, Options: Renamed "Custom Controls" to "P1 Custom Controls", Options: Added button "P1 and P2 Controls", Attract Mode: The two characters will now always be different (no more mirror matches), Tournament Mode: You can now go straight into Attract Mode via the pause menu during Character Select. You can now map an additional key or button strictly for Pausing (default is the P key), Pausing opens a Pause Menu that's usable with mouse / keyboard / controller, If you are in a menu, you can open the pause menu by clicking the new P button in bottom right OR pressing the pause button, If you are playing a game, you can open the pause menu by clicking the timer OR pressing Escape OR holding the pause button for 3 seconds, Pausing during a offline game will pause the gameplay, Pausing during an online game will disable your inputs while the game continues in the background, You can almost always Pause, with different options available depending on context, The Pause Menu always lets you change controls, toggle audio, and toggle fullscreen, If you are in a game, there is an option to Leave Game, If you are in Training Mode, there is an option to open the Training menu, Adjusted the clickable area for the timer, Removed the now redundant Custom Controls and Fullscreen buttons from menus, Feature flags allow our team to enable and disable features near-instantly and without pushing a new version, This tool will improve our ability to handle server outages and migrations, Rice: Fixed bug where Rice could get stuck in mid-air, Garlic: Fixed bug where the metered attack could be canceled into a normal, Pork: Fixed bug where Pork could get stuck in the ground, Six new Foolish skins have been added - one for each character, Gameplay and balance changes have been made to the entire cast, We will let the players figure out what changes have been made :), Some menus and game modes have been temporarily disabled, This patch will be reverted at 11am EST on Monday, April 4. Hey guys, the amount of new content in Feit-Neos (aka LightningLasers) EBF5 mod is growing. 640 S Main St, Los Angeles, CA 90014, United States. Play Now! We're a community of 3.9 million creative members sharing everything Minecraft since 2010! This is a free release to make running offline events easier. If I'm being completely honest, I'm a bit disappointed that LA Live and Staples Center isn't on this map. Gallery. Use at your own risk, Gameplay: Throws can no longer counterhit (e.g. Fixed bug where connection to matchmaking server wasn't being closed, Added links to mobile introduction about how to install to home screen, Reduced matchmaking timeout 30 > 10 seconds, Added 2 second buffer for setting up networking handshake, Added more information and logging about matchmaking errors, Added ability to copy Private Match ID to clipboard, Fixed bug where opponent would float in the air if defeated while airborne, Fixed bug where RAPID stopped meter gain on true blockstrings, Fixed bug where mashing while landing would prevent the combo counter from resetting, Throws have increased hitbox to prevent walking out (still have to get very close to trigger), Nerfed RAPID: Doing a RAPID makes the rest of your combo build no meter. Please let us know what features you'd like to see added! Frenzy's juggle rework is in prepartion for more Noodle changes coming soon! 2010 - 2023 Cyprezz LLC. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. This is expected. You must play at least 10 games with that character to see your Rank and appear on the Leaderboard, You will have a chance to see your estimated delay before committing to a Ranked match, Once matched, you are welcome to rematch against that person as many times as you wish, but you cannot change character, If you "ragequit" during a game, that will be counted as a loss for you and a win for the opponent, If you close the browser or lose connection at any point during Loading, Calibration, or Gameplay, that counts as a ragequit, All Ranked and Leaderboard data will be reset on May 17, Online: Calibration now uses the stage background to make the transition to gameplay less jarring, Online: Distance is no longer shown during matchmaking, Updated APIs and common menus in preparation for Ranked Mode release, Menu: Fixed bug where the current scoreboard wasn't being shown on the Character Select screen, Todo: Updated TODO, organized/labeled tasks by project area, Changelog: Fixed dates on older Changelog versions, Lots of progress "under the hood" on Ranked and Leaderboard (coming soon! Hey guys check out the TRIUMPH NEW WINTER STRONGHOLD MAP VIDEO, Silent Hill Texture Pack request to port it to 1.19.3 plus 2 questions. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.storePosition added. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). example : DGN | shygybeats (Dank Broccoli #4227) @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8years.spending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;) I followed your installation guide to a T, so i'm unsure what i'm doing wrong. Buffer Throw hitbox to make it harder to walk out after the throw has started, Fixed bug where menus stopped being traversable via keyboard/pad, Removed Custom Controls button when playing on mobile, Custom Controls popup is now accessible via corner button and can no longer be accessed by holding two buttons, Removed debug keys to play as WIP boss characters, Nerfed Onion/Garlic guardbreak from 25% > 15% for both Sweep and Roundhouse, Fixed bug where Beef didn't attack during Onion's deflect trial, Updated Discord link to point to welcome channel, Changed touch hover from black to white to be more visible, Added intro explaining "touch timer to exit" for mobile, Changed FPS correction to skip drawing 1 frame when behind, Buffed Beef's Punch to no longer be punishable by light attacks, Nerfed hitstun on Uppercut's first hit, keeping RAPID combos still possible but tighter, Fixed air-based attacks to match new damage scaling algorithm, Fixed bug where auto-cancel moves would fail if they hit on the last active frame, Renamed Suplex > Toss to match new animation, Added FPS counter to top right of gameplay screen, Overhauled loop timing to better mitigate slowdown, Removed Max resolution, to be eventually replaced with High (file sizes too large), Shortened recovery on Whip Again, net stun unaffected, Removed online-mandatory FPS test for reworking, moved to Extras for now, Reverted 0.34.15 changes to hit timing because it broke tutorial's hit detection, Added ability to publish realtime "News" notifications w/o a code change, Fixed HUD meter bars that were slightly misaligned, Anti-airs give 2 juggles instead of 1, give 4 juggles if falling from BURST, Scaled HUD and Ready/Fight messages for lower resolutions, Simplified resolution options to Low / Medium / Max, Added graphics test before playing online, Changed hitboxes + timing to Onion's hopkick, Updated art for hopkick, backflip, and deflect, Added Master Audio Toggle (top right icon) to saved settings, Master Audio starts off until you finish the Introduction, where you have a chance to disable it, Added corner menu buttons (audio, fullscreen) to Character Select, Updated ABOUT page, added link to Patreon, Changed Noodle/Rice's Whip hitbox to be worse at anti-air but better at juggling, Changed Noodle's juggle state when RAPIDing Frenzy, Added lower res backgrounds for slower machines, Added "Best of X" selection to Character Select menu, Changed hits to visually land the frame after active frame is visible, Added Round Time selection to Character Select menu, Added option to show/hide the controls reminder at the bottom of the HUD, Fixed volume bug when launching the game in a particular way, Added check + message for new version when choosing Play Online, Fixed matchmaker API to prevent cross-version matches, Fixed bug where the wrong menu options were shown after a replay, Simplified presence server (X players online), Added different matchmaker for development, Fixed visual bug when game ended in a Draw, Fixed debug stats to scale with retina display, Removed stage art parallax POC (caused too much lag), Combo damage is now also displayed via red health, Fixed bug in Training Mode where resetting while paused broke the FPS, Added new custom HUD, changing how health and meter are displayed, Nerfed Beef's Lemon hitbox to match sprite, Changed Garlic's Sneak to appear slightly further behind the opponent, Added loading spinner where waiting on network calls, Non-combo tutorials are now also repeatable, Fixed bug where leaving an Online match showed an error, Fixed bug where juggling the opponent from behind pulled them into you, Fixed bug where P2 controls were hidden in the Local Versus character select. Hall of Fame. checking SequenceIds and invalid types) will only run in the ModMenu, and not when loading mods. Fixed bug where default keys controls conflicted with custom controls in menus. Status page counts for Casual and Ranked will include people who are queued to play, Modding: Added ability to download and upload mod files, Modding: Added keyboard shortcuts and additional documentation, Modding: Added the Character Select BGM music to the Modding screen, Modding: Added the menu sound toggle (so you can mute the music during modding and/or test gameplay), Gameplay: Fixed UI bug caused by overkilling an opponent (post KO combo) who had blue life before the game-ending combo started, Loading: Added error popup for the Loading screen that logs stats and instructs to restart the game, Modding: Added special error popup for the Loading screen that trys to instruct what caused the error and lets you go back to modding, Modding: Fixed bug where the Mod menu was hidden, Modding: Added prototype Modding page within Extras menu, Allows you to quickly and easily edit existing characters and play with the engine. , United States running offline events easier be paying 300 a month to enjoy gta 4 hours a week,... 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